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Saturday, 24 March 2012

Borderlands-PC Review


OMG!! 87 BAZILLION GUNS...???? IS IT REALLY TRUE?? FIND OUT FOR YOURSELF.
As the first title in an all-new sci-fi action franchise, Borderlands combines the best elements of Gearbox Software's first-person action titles with player customisation and vehicular combat. Borderlands features a unique content generation system allowing for near-endless variety in missions, environments, enemies, weapons, item drops and character customisation. Borderlands is a cooperative experience, allowing for multiple players to share the same game experience simultaneously online. Players can freely join or leave each other’s games at anytime, or choose to play in the full single-player mode. Borderlands features life-like character animations, impressive real-time physics, and customisable vehicles.


Presentation

Stunning Visuals
The world of Pandora combines cartoon like art visuals and distant environments look stunning and amazing. It has a dusty, run-down feel, yet it manages to be vibrant and eye-catching at the same time. The art style features black-line borders and a colourful palette that give the game a not-quite-comic, not-quite-cel-shaded look.well it certainly leaves a memory for us to remember.

Eye catching 
About the game
On the hostile, bandit-ridden planet of Pandora, there is one thing that draws off-world attention: The Vault. This mysterious alien structure is rumoured to hold treasures of fantastic power and wealth, and so it attracts fortune-seeking corporations and individuals alike. In Borderlands, you are one such individual, but the satisfaction of unlocking the Vault's secrets pales in comparison to the rollicking good time you'll have on your way there. Borderlands is all about the journey, not the destination, and like most trips, this one is much better when you have some friends along for the ride.


You'll start out with rusty weapons that look as though they've spent a better part of their existence at the bottom of a bog and it won't be long until you find new weapons that not only look better but have improved functionality. As you progress through the game you'll find shotguns, sniper rifles, submachine guns, handguns, and rocket launchers that glow with elemental effects like fire and lightning and can eat enemies alive with corrosive effects or hit with such an impact that it pulps a target into a gruesome mess. There are even more bizarre and powerful alien weapons towards the later stages. Moreover, as you use a weapon, you'll become more proficient with it, further enhancing the sense that your character is gradually but inevitably becoming a ferocious fighter who can shoot, shatter, and burn all obstacles in the way. 


Well what is borderlands? Its RPG combined with FPS. Ha ha isn't it fun? In Borderlands players take on the role of one of four characters who, like many others, have come to Pandora searching for, among other things, the riches rumoured to be in the Vault. Before trying to attempt this however, they'll first need to pick up some weapons, equipment, and most importantly experience. Labelled by developer Gearbox Software and a Role Playing Shooter, Borderlands contains all the hallmarks of a first person shooter with in-depth role playing elements. This includes experience, levelling, skills, and abilities that enables the player to customise the characters to their liking. The gamble to add this much RPG elements to a FPS pays off and works excellent without sacrificing the action packed nature of a FPS.


Cast of characters
There are four different characters to choose from in Borderlands, each with their own set of skill and abilities that can be mixed and matched to provide a level of character customisation seen mostly in computer RPGs. (hence the labelling of the game as a Role Playing Shooter). Each of the four characters also has their own unique back story and three skill trees to choose from. Borderlands even allows you to reallocate your skill points if you're character isn't turning out how you envisioned.
The four characters include Lilith "The Siren", Mordecai "The Hunter", Brick, and Roland "The Soldier". Each character has their unique strengths and weaknesses but for the most part the skills and abilities surround one basic premise. To cause damage.


What about the enemies in borderlands?

Having some friends on your side makes things a lot more pleasant, given that about 99 percent of life on Pandora is your enemy. Human enemies range from bandits that are smart enough to wear shields and take cover to psychos that light themselves on fire and sprint toward you, screaming about rending your flesh from your bones(ha ha). The local wildlife is universally hostile and includes skags (toothy dog-beasts), spiderants (armoured insect monsters), rakks (raggedy death bats), and scythids (wriggling prehistoric grubs). Like guns like enemies.in borderlands you come across varying type of enemies.each time you return back to the same place you encounter a different type of enemy( i mean you face a more skilled enemy) Every type of enemy appears in various incarnations, ranging from young and weak to badass and on fire. These variations are generated anew during each encounter, so even when you kill a clutch of enemies in that same gully for the fourth time, it will be a different bad-guy load out. 
You'll fight hundreds of each enemy type throughout the game, and the fact that groups are varied goes a long way toward staving off repetition. The two-seater vehicles also offer some locomotive variety, and many of the areas are much more fun to traverse on four wheels than on two legs. You can conjure the lone vehicle type from the many Catch-a-Ride stations. The touchy handling takes some getting used to, and you can run into some exaggerated physics problems when crashing into rocks. However, there's nothing quite like vehicular homicide to stave off bandit-killing fatigue. In or out of a vehicle, the simple act of killing enemies is pretty fun, and since you're constantly reaping loot and experience rewards, even repeated encounters have some incentive attached to them.
I felt the presentation of bosses really different and funny ha ha.
There’s a core campaign which is playable in single player and in co-op. It's fully open to exploration and bespeaks a design that fluctuates between preferring the single player and multiplayer approach. Huge portions of the game are as straight and narrow as a state border, allowing very little variation in a co-op approach, while some battles are difficult enough to almost require a second, third or fourth player.


Character abilities
The most important difference between characters is the action skill, which is a special ability that can give you an edge in combat. The Hunter can release a vicious bird of prey, the Soldier can throw down an automatic turret flanked by shields, the Siren can turn invisible and speedy, damaging all enemies in the vicinity, and the Berserker flies into a damage-resistant rage and delivers brutal punches to his enemies. You unlock these abilities after playing for a short while, and not only are they all fun to use, but each one can be customised in a couple of strategically distinct ways. You can tweak and upgrade your ability by investing skill points in appropriate skills. So, for example, upgrading the Hunter's bird of prey not only can increase the amount of damage it does, but can make it attack multiple targets, steal health from them, slow them down for easy sniping, and cause them to drop more loot. Expanding your action skill makes you more deadly in combat, and it's one of the most rewarding parts of leveling up. Killing enemies, finishing quests, and completing in-game bonus challenges earn you experience points, which in turn earn you a new level. Leveling up boosts your overall fortitude and grants you a precious skill point to use however you see fit.


You can also spend your skill points on other improvements, and each character has three different skill trees that highlight different tactics and abilities. So the Soldier can essentially become the team medic by developing the skills that allow him to shoot teammates to regenerate their health and that make his turret create a healing radius. Or he could choose to become more deadly, increasing his turret damage and combat rifle performance. Though your weapon proficiency improves based on how much you use a given weapon type, different characters have skills that favour different types of guns, so it's to your advantage to play to your character's strengths. The Berserker can certainly become proficient with the sniper rifle, but his melee-focused action skill and preference for rocket launchers make him a better choice for wading into the fray. Though the branching skill trees offer intriguing ways to specialise, your initial character choice has the biggest impact on how you'll go through the game. Fortunately, each character is fun and deadly in his own way, so you can't choose poorly, and you'll probably want to experience what each one has to offer. Playing cooperatively allows you to enjoy and benefit from the other characters' abilities, something you don't get to appreciate when playing solo, unless you start a new game.


Boss Fight
Expanding your abilities and leveling up is one of the main ways that Borderlands consistently rewards you. Loot is another. Loot can be found in containers, dropped by enemies, or given to you as a quest reward. It includes money, ammo, shields, mods that boost and alter your grenades, mods that boost your skills, and, of course, guns. Guns are classified in familiar categories: pistols, submachine guns, shotguns, combat rifles, sniper rifles, rocket launchers, and so on. Each class feels distinct, and the shooting mechanics are well tuned and satisfying, which makes it fun to blast baddies. Base damage, clip size, fire rate, accuracy, and bullet spread are just some of the variables within each class, and some guns have more exotic features, like bladed pistols that increase melee damage or a shotgun that also shoots rockets. They can also do elemental damage, which comes in a variety of flavors that put a special kind of hurt on and can even do damage over time. Equip an incendiary gun if you want to burn flesh, or a corrosive gun if you want to deal extra damage to creatures with tough hides.


A real danger for this type of game is having all these items, all these methods of customisation, and all this content, and then giving you nothing interesting to shoot at. That's not the case with Borderlands. Amongst your enemies, you'll start off against basic bandits who shuffle between cover spots and fire back at you. Some larger bruisers are more aggressive and carry bigger weapons, and others charge directly at you, sometimes while on fire, to hit you with sharp, rusty weapons. Smaller bandits carry shotguns and get thrown onto their backs whenever they fire, some snipe from a distance, some have shields and others don't, and the way they all move around as fights progress keeps the action fluid, frantic and exciting. Occasionally you'll wind up in absurd situations where you're unloading a string of head shots while standing toe-to-toe with foes and still not bringing them down, but such is the nature of games that favour health bars over realism. 


Missions & Quests
The missions and side quests can be quite rewarding in Borderlands and allows characters to score all sorts of loot and weapons to help them accomplish the game's main objective. I was a little sceptical when reading the pre-release press about Borderlands and the "bazillion guns" available but after playing the game my scepticism was proved wrong as there's a virtual limitless supply of guns. Guns of all different shapes and sizes; scores of different pistols, machine guns, rifles, shotguns, bazookas that vary based on rate of fire, accuracy, damage and more.


While the missions and quests are fun to play through for the loot and experience that's earned, they do become somewhat repetitive. There's not a lot of variety and the technique of taking down certain enemies becomes second nature to the point where you feel like you're going through the motions just to get to the loot. With that said, Borderlands does a nice job of keeping the missions challenging enough by leveling up the creatures and encounters as your character increases in level and ability. The final mission and boss fight are a little disappointing and fairly easy to beat, but that should not leave you with a deflated feeling as the rest of the game is simply too much fun to think otherwise.
There's this something called fast travel. Using this you can travel from one part of the map to the other part of the map. Though this is quite useful and time saving,i couldn't help but notice there aren't many of these devices in the map. Man that can quite frustrating at times as you have to travel a lot in foot.
At times i found that in some places the vehicle station( where you can get vehicle from this location) are also quite scarce. Well if you like exploring and killing enemies to gain xp you might find it better to travel than go for ride.


Borderlands Co-op!
Multiplayer-Really an adventure....
Man, is this one of the best multiplayer i have ever played? WOW. In fact I feel one should play this game in co-op for maximum fun as it is meant to be played that way. While the single player campaign has the same storyline it's nice to be able to have a teammate there to back you up or help you on a tough mission. Also, being able to share in the experience of the game with others is sometimes half the fun. It's inevitable that there will be times when one player wants the same piece of loot. While there's nothing to stop anyone from just grabbing a piece of loot, there is nice a conflict resolution tool built into Borderlands that can be used to help mediate things. Players can enter an arena and fight it out in duel mini-game, with the winner taking the spoils, so to speak. Technically the duel doesn't force anyone to give up a piece of loot but it's nice to Honor the premise behind the system. The pleasing rhythm of killing enemies, gathering loot, and cashing in is punctuated by fighting bosses, completing quests, and leveling up. As a solo merc, this rhythm is slow and methodical, but as a team, the pace quickens to an invigorating clip and pretty soon you've spent hours having a riotously rewarding time.


In the multiplayer co-op mode up to four players can choose any one of the characters and play through the same single player campaign. Where you are in the story is driven by the person hosting the game, but experience, leveling, weapons and more transfer and are persistent back to the single player mode and other multiplayer co-op sessions. You don't have to worry about earning all these rewards in an online game only to have to re-earn them in another online session or single player. Bottom line. To cause damage.


Borderlands has so much to offer in terms of game play, rewarding missions, loot, and fun multiplayer that once you start playing you won't want to stop. The game's minor drawbacks of an underwhelming finish and the repetitive nature of some quests are only a minor bump in the road for a game that is going to rank up there with the year's best.


Why the anticipation and success?
It’s a co-op centric game. It has “87 bazillion guns”. Despite the comparisons to a Halo and Diablo, it's these statements which have really bought Borderlands oodles of anticipation. The game also provides other type of fun by having you to compete with your friend online or LAN gaming in places called arenas. It this where you can see who's best.


Final comments
Gearbox's Borderlands is without a doubt a slick, satisfying hybrid title for those who know what to expect. If you're a shooter fan curious what the world of Pandora is all about, then you should know that this is a product built on a foundation of statistical progression, character customisation, and one that holds item acquisition high above interesting quest structure and narrative. At the same time, it plays like a shooter, requiring twitch skills to dominate the droves of enemies that stand in between you and your search for a mysterious vault. With the opportunity for up to four to join together for co-operative play, four character classes, a dizzying array of firearms, around 20 or so hours of content for a single play through and the option to restart with stronger enemies and loot, there's plenty of content here.The game is very big in terms of map area and it can frustrating at times to travel to get to the destination. Though there is isn't much of a story you need to stitch the tid-bits of missions to understand what you are doing. 
Also i dint actually like the climax part( involves killing "The Destroyer"). If i may suggest some points to improve i really would like to have some story and also include many vehicle and weapons stations :P (i am just jokin). i would like to suggest more better and varied character skills as in here skills do match somewhat. Well one thing is for sure though this game has suffered some minor bugs or glitches in story/character development etc etc i found it exciting to play. It's a thoroughly enjoyable journey that offers a steady stream of rewards that remains convenient and accessible. It's something action role-playing game fans looking for an experience more up-close and brutal than genre entries of the third-person variety should have a blast with, and one of the more memorable products of 2009. Well what are you waiting for? Grab those tons of weapons and start shooting.....


My rating would be 9.0

Tuesday, 20 March 2012

Devil May Cry 4-PC Review

Its Back....again..


Smashing demons with flashy, extended combo chains has been Devil May Cry's draw since the original came out on Sony's PlayStation 2 back in 2001. For any PC gamers out there, you probably haven't been following along since then. Devil May Cry 3 did come to the PC in 2006, but the game didn't exactly make a smooth transition to the platform. With Devil May Cry 4, which came out on PlayStation 3 and Xbox 360 this past February, Capcom has done a much better job bringing the franchise's blistering action gameplay to PC with smooth graphical performance, a new difficulty setting, and a turbo mode to speed things up even more.


Gameplay
Gameplay in Devil May Cry 4 is similar to previous games in the series. The player must fight through levels called "missions", occasionally solving puzzles or gathering items.The game's overall structure isn't all that complicated. You walk into a room, the exits are blocked, and enemies spawn in. Your job is to use all available offensive options to deplete their health bars and snag the orbs that drop once they're vanquished. The higher the difficulty setting, the more damage they can absorb. Stringing together combos without taking damage, completing levels quickly, and snagging as many orbs as possible increases your score at the end of a level, giving you more points with which to buy additional moves and combos. 


Performance in a mission is graded from D being the bottom grade through C, B, A, and S being the highest grade. Grades are based on items used, Red Orbs gathered, time taken, and the amount of Style Points accumulated. Each Style Point grade has its own tag-word. The stylish grade shows up on the side of the screen and starts at "Deadly"(D); progresses through "Carnage"(C), "Brutal"(B), and "Atomic"(A); then, progresses through one last bar of grade containing the phrases "Smokin'"(S), "Smokin' Style"(SS), and lastly "Smokin' Sick Style"(SSS). Stylish combat is the main focus of the game, which is conveyed through unbroken combos of varied attacks while avoiding damage. The player must avoid enemy attacks to continue performing combos, often by memorising attack patterns.The Devil Trigger is a super state that enables the player to become more powerful adding a slow but steady health regeneration, with increased damage done. Devil Trigger can be activated by pressing the button to trigger it when the minimum amount on the gauge is filled.


Dante is back and is much tougher than before....
Some changes introduced into Devil May Cry 4 are the presence of two playable characters, Dante and Nero, and a slight modification to the shop system. A new currency, Proud Souls, is used to buy new abilities while Red Orbs are used to buy items. Proud Souls are rewarded at the end of missions and the amount varies depending on how well the player performed. Cost of abilities also increase with the purchase of other abilities, though all abilities can be sold back for the original price.


The player plays as Nero throughout most of the game. He starts and ends the game with his Red Queen sword, Blue Rose revolver, and the powers of his Devil Bringer (his demonic right arm). The Red Queen features an Exceed Gauge that can be charged up, allowing for subsequent attacks that are more powerful than regular slashes, until the gauge empties.
Nero also has the powers of his Devil Bringer, and can use it to pull himself towards enemies or vice-versa. The Devil Bringer may also be used for context-sensitive throw attacks, leading to high damage and various effects depending on the enemy.


The player plays as Dante through seven missions, taking over halfway through the game. His gameplay is similar to that of Devil May Cry 3, with him having access to multiple melee and ranged weapons which he gains after boss battles, and being able to cycle through them freely in combat, being no longer limited to equipping two weapons of each type as he was in the previous game. Dante also starts with his four styles (Trickster, Royal Guard, Sword Master, Gunslinger), each of which grants him different abilities. He also gains the Dark Slayer style near the end of his appearance. Styles must be upgraded like other skills in the shop screen in between missions or at statues. Dante can also enter Devil Trigger; in his Devil Trigger he gains most of the benefits that Nero's Devil Trigger has, though, as he does not have the Devil Bringer, he gets animation and property changes on some of his normal attacks instead.


Boss Fights
Berial Boss Fight.
To break up the routine slaying is the occasional boss fight and some light platforming and puzzle sequences, and not all of these work as well as the standard DMC monster killing action. While the boss encounters are entertaining and can vary depending on difficulty setting, with a few you wind up fighting the same creature three times, and considering they're all behaving according to pre-set patterns, the experience loses its appeal rather quickly. 


Fighting Dante is really tough and exciting. The puzzle sequences aren't all that complicated, but they are annoying in some cases (fountain maze, disappearing platform section, mist warping in the forest), preventing you for no good reason from engaging in the much more enjoyable combat. some times it becomes frustrating to solve puzzle and the scarecrows (which are the like pests) turning up can make you lose your patience. 


Nero over Dante
Nero plays quite a bit differently. Like Dante he brings swords and guns to battle, but his most unique feature is Devil Bringer, his glowing blue arm. With this thing he can snatch enemies from afar and perform powerful grab moves which differ depending on the enemy type. Standard scarecrow enemies are simply body-slammed but some, like the game's ice demons, are flung around and smashed into the ground several times, damaging others in the area and acting as a sort of impromptu shield.
Another technique useful for Nero is his sword's charge-up ability, called the Exceed system. By hitting the right button just after a sword swing you can increase the sword's damage output, and with the correct power-up you can even max out the charge. So, theoretically, if you're good enough it's possible to have a fully charged Red Queen for nearly every swing. Good luck getting that timing down, though. It's not easy. If you really get in trouble, you can also activate Devil Trigger mode for added damage and a slow health regeneration effect. 


Instead of Dante, Nero's the star of the show this time around. He gets wrapped up with the mysterious Order of the Sword, a religious group with suspect intentions, chases after his love, Kyrie, and battles demons for around the first half of the game. Then things transition over to Dante which, given how differently he plays, is a little jarring.I myself took a lot of time to get used to his controls :P.
But then Dante was way much better than Nero.


Presentation/Graphics
DMC4's visual presentation is also fantastic, in higher resolution on the PC and in DX9 or DX10 modes.Sometimes you just want to enjoy the visuals around you. In addition to the action, you're also treated to some fantastically directed in-game cut-scenes that flesh out the story and show off slick, stylish action sequences. 


For sound, you'll mostly hear grunts, item pick-up effects, gun shots and sword clangs during gameplay. Character voice-overs are generally well done, but why oh why does the battle music have to be so awful? With every fight you're assaulted with trashy electro-rock that really just needs to go away. 
Sometimes this is really frustrating.


Wait....?!! Is it really good?
Well, if its a game one can always find some bugs in the game or story.
The level design in the game is strange, which basically forces you to retrace your steps in the second half of the game(by Dante), bringing you back to the beginning. You fight through the exact same arenas twice, which is, in addition to a painful dice game sequence near the end, what accounts for all the repeated boss encounters. Devil May Cry 4's story doesn't feel much like a quest at all in this respect; it's more like a tumultuous shopping trip. And at the end it becomes frustrating as you have to fight boss three times and they are much stronger than before. After playing as Dante you will realize that you actually played to get back from where Nero left off. As Dante is much better you may regret as you are not given many missions to play as him. You might feel like he was just used to complete the story. Well also final boss is also defeated by Nero, while Dante is much deserving.


It's also unfortunate that Nero is the focus here, as he's nowhere close to as strong a character as Dante. By the end he comes off more like a kid chasing a stolen juice box than a fearless hero in pursuit of his girlfriend. When Dante steps into the action, he's so endearingly arrogant that he even manages to soothe some of your concern regarding the challenge ahead. 


And now onto some of the particulars of the PC version. With a game like this so focused on twitch elements, control is a primary issue. With DMC4, you basically have to use a game pad. There's really no way around it. The first time i played i didn't find controls really easy and stopped playing it but who can stop when someone has a thirst for games ;).


CLOSING COMMENTS
So are you going to enjoy Devil May Cry 4? People who are expecting different action every time they play aren't going to care as much about the wrap-around level progression and repetitive encounters as they'll likely be busy replaying stages for the highest ratings.  If you're one of those who are just looking for a one-shot action experience, then you should probably enjoy this franchise. Regardless of how much weight you put on each category, the action gameplay is accessible and possesses quite a bit of depth if you're willing to put in the time. The higher-resolution graphics on the PC shine and flow smoothly, and the fact that a game pad is the best way to go shouldn't turn you off. This type of game couldn't really work any other way. So while it's not without flaws, it's still one of the better pure action experiences on the PC platform. 

My rating would be 8.5