If its one thing to experience to be on the side of humans fighting against aliens like in "Crysis" or "Borderlands" etc or any other sci-fi games..its another thing to be as a alien. This experience provided by Trapdoor( their debut game ) is well...i should say is a homogeneous mix of cuteness and dark humour evolving into puzzle based stealth game. So here it is, let me introduce WARP.
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The goal of the game (and of zero) is to get out of the facility where the experiments take place. The story starts off with a couple of humans taking zero into a research facility( i guess :P). After a while zero is tested by those callous scientists by conducting various experiments. As you progress through your way, you find a energy source and zero shows his true power and its where the fun part begins.
The game progresses with the character zero warping into various labs and rooms trying to escape the facility. Warping or teleportation is a basic power of zero and its pretty much very useful. But Teleportation isn't the only trick these aliens are capable of. You'll gradually gain the ability to create decoys of yourself that will distract the guards, launch projectiles in order to push far away buttons, and more. This is not a repetitive game -- each small victory brings new enemy types and new powers to play with, even late in the adventure.
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Warp is a basic teleportation power. Echo creates a ghost image of 'you' and can become thoroughly enjoyable if known how to use it. Swap basically allows you to swap into objects and humans after creating a echo. Launch basically allows you to launch yourself into objects at high speeds. Combination of swap and launch technique or upgrade is very deadly and allows gruesome kills.
The game has challenge mode with time trial kinda--start from one point and finish at other point, frag kills etc. Completing these challenges awards you with grubs. After you play the challenges you can send the stats into leaderboards.
Warp tracks all kinds of data to feed its leaderboards, everything from distance travelled to enemies killed to the number of times you've warped. When you reach a milestone your progress will appear onscreen, measured against those of your friends. It's a really cool way of making a single-player game feel like a communal experience.
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It becomes frustrating to pass this level. |
Closing Comments
After portal 2, I would vote this game as a one fun game to play. Brainy and amusing, Warp is highly recommended stealth/puzzle fare, despite some hiccups right at the end. From a humble, enticing premise -- an alien that can teleport needs to escape a laboratory -- layers of gameplay variation are neatly introduced until you've warped your way through a rich, satisfying adventure. It does just the right amount of hand-holding so that you always know what needs to be done and where to go but often leaves the "how" up to you. Perhaps most importantly, it lets us do something we haven't done before -- bring our enemies' insides to the outside. And that's something I'll remember.
My rating would be 8.5