Tuesday, 21 August 2012

Prototype 2 PC Review


Its back and its more bloodier...
Better game play mechanics, good story, oodles of collectibles and more than a 100 ways of filling the streets with blood just makes this game even exciting. Prototype 2 starrs James Heller trying to save the city after the second outbreak. Destruction is at your fingertips in Prototype 2, and you don't have to work hard to conjure unbelievable chaos. Through streamlined controls, nonexistent difficulty, and a bevy of impressive-looking attacks, Prototype 2 transports you to a consequence-free world in which you can happily cleave soldiers and smash helicopters to your heart's content. This relentless accessibility is Prototype 2's biggest strength and weakness. With nary a moment of genuine challenge to be found, you sprint from one entertaining event to another, laughing at the delightful absurdity of it all. But without any barriers to overcome, there's little sense of accomplishment. Prototype 2 isn't the slightest bit novel, but it's so utterly ridiculous that it's hard to wipe that mischievous smile from your face.


Story gets better this time. It starts off with James Heller taken as the TS(test subject) under the supervision of Dr. koenig and Rooks trying their best to understand the nature of virus present in him. After surviving a suicide mission and being transformed by the virus released by Alex Mercer, Heller is looking to kill Mercer, who acts as the game's main antagonist. Mercer's motives are unclear, but unlike the first game he is not committed to stopping the virus, but seems to be spreading it. After the events of the first game, Manhattan recovered from the initial outbreak and everyone thought that the "Mercer Virus" was eradicated. 14 months after Prototype, Manhattan has been quarantined again, due to a second outbreak, one far worse than the first one, and blocked off from the other boroughs of New York City, which has been renamed New York Zero (NYZ). The boroughs of New York have been divided into three zones, the Red, Yellow, and Green Zone. Each region stands for how affected New York City is by the Blacklight virus. Most boroughs of New York Zero have been infected. The Red Zone is Manhattan, home of Alex Mercer; in it the Blacklight virus grows unhindered. The Yellow Zone is a triage area full of shanty towns and the poor, it is very crowded and while the virus grows there, it is at a minimum and Blackwatch is using the Yellow Zone as a petri dish. The Green Zone is non-infected New York City, except there is a heavy Blackwatch presence. James Heller will have missions in each zone and each mission's difficulty will depend on which zone it takes place in. Blackwatch is credited as occupying and controlling NYZ, but they are said to know that New York actually belongs to Alex Mercer even though the latter is only seen rarely.

Super soldier...
Blackwatch is the organisation that is responsible for the creation of the virus and are in charge of eradicating it from New York City. Heller's main adversary in Blackwatch is Colonel Rooks. Accompanying Rooks is Dr. Koenig, the main virologist at Gentek. Koenig oversees every major Gentek operation.


Whipfist- a sure way to attack gruesomely

Regarding gameplay, its much easier to consume, no need of charging up for jumping and many gliding options. This time there are many powers-tendrils, hammerfist, whipfist, blade and claws. The Blacknet in the game allows us to upgrade ourselves much faster and the missions seem logical. There are lot of skills to upgrade, many combo attacks (most of them deadly) and huge number of collectibles and field ops to destroy just to gain xp points. Newly introduced but very effective is sonar pulse.  Using this one can hunt their targets easily. While tapping [E] the game brings out many options like consuming, placing bio bomb, holding etc. The best one i liked is we can control the brawlers at a later point of time. Although i would have suggest that the mercer be made much powerful and addition of brawlers to kill him. The game is a bank of xp points and it has introduced lairs-holes in the ground where the infected stay and many Blacknet side missions. Consuming marked targets allows you to upgrade your powers.

Shields are best defensive power introduced

Enemies are more intelligent than the prequel. Viral detectors are much advanced. There are many kinds of infected enemies like brawlers, juggernauts, evolved, Goliath and some particular kind of flying animals whose name i couldn't remember. Though brawlers are many in number they are easy to defeat. Its the juggernauts and evolved that pose the serious battle and defeating them allows many xp points. The Goliath is biggest of them but particular strategy makes it easy to defeat. 

Juggernauts-My favourite

There isn't much strategy involved in the game. It remains the same in type of genre. Although i played the game in hard difficulty it was easy to gain experience and killing was satisfactory. Though the game has suffered major drawbacks in the story content and type of genre remained the same prototype 2 is safe sequel. Most importantly, it's an unabashedly fun adventure that doesn't have any doubt about what it wants to be. This is a game about killing enemies in an open-world environment, and little stands in the way to hinder your enjoyment. Mindless violence is is all the rage in Prototype 2, which makes for a stupid yet entertaining experience.
The game is pretty much the deadly quarrel between Mercer and Heller

My rating is 8.0...


3 comments:

hey first of all thanx for commenting...coming to fifa 13 review. Actually i dont write reviews for fifa or pes...sorry :( but you can ask for any other game review if u want ( if at all i played ) Fifa 13 is actually not much different from 12. FAces have been polished and nothing much is done actually. Also it is better with controller...than with keyboard

Its not possible write every review for the games i play..but u can ask me about the game type and what type of game it is and all...:)

Post a Comment