It is said that the graphic novel was released before the game released.
Scarygirl is a orphan who has lost her parents. She is adopted by an octopus.
Scarygirl is a beautiful looking yet bizarre game 2-D rolling game. The game is visually great. The world is pleasingly organic, with distinct and lively environments. Giant blades of grass sway in the breeze, thick weeds choke a path lined with clay, icy stalagmites rise skyward, and fetid pools of swamp water line rock basins. It's a strange world populated by angry animals ranging from frogs and birds to spiders and snakes. Plus, there are lumberjacks who hurl axes or bellow and charge like they're football players. You may find yourself pressing onward just to see how bizarre things get.
Graphics are pleasing. The game portrays 7 main stages each with 3 checkpoints to save. We explore the water, fight the yeti, pick up the mushrooms to scare the ugly spiders etc. This is fun stuff to hear but not to play. Cause our scary girl can't kill spiders with her tendrils, knock deers, fly for a long time.
Although the game has got some story to start with, it doesn't seem so fitting and real. Gameplay is the biggest fall of the game. The controls are sloppy and are difficult to execute. Scarygirl has a hook on one hand and an octopus tendril kind of thing on the other. using this tendril we can fly and move across pits. Sometimes the game has less refresh rate making for frustrating kind of gameplay. Often we need to kill enemies and move on. That's pretty much the game for you. There's a place where this rabbit stays. He teaches us the art of combat which again is sloppy.
Audio sets the fitting. Audio sets a fitting, if unremarkable, tone and the delightful narrator is a highlight. His deep voice brings to life a number of lines that capture the game's understated humour with the appropriate subtlety. There's a vaguely menacing tone to everything he says, even the bits that sound cheery, which makes it all more interesting than it probably has a right to be.
There's a scope for upgrades in this game. All we need do is collect gems and go to a creature who is fat and ugly cause he sells things. We can the hook to magnet, flier, etc. Each has its own advantages and disadvantages. Also we have vinyls. I would be exaggerating if i said this is great. Cause the upgrades are good but not great. Vinyls are useless. One can hardly notice wearing them.
I personally feel the game was beautiful and audio was setting the game type but that's pretty much the game can take you. The gameplay should have been better and controls was very sloppy. Took me six hrs to complete and still remember all because of the visuals.
My rating is 5.0..
+ Great visuals - Sloppy controls
+ Lively environments - keep killing and move on..that's all??
+ Audio sets the game - Gameplay sucks big time
8-visuals
4-controls and gameplay
3-story
6-lasting appeal