Can games work or become a hit without actually having a fight, weapons or rather having to interact with any character other than yourself? Well, one such game is Dear Esther.
Dear Esther is a first person narrative style of gaming. The game does not follow traditional video game conventions, as it involves minimal interaction from the player and does not require choices to be made nor tasks to be completed. It instead places focus on its story, which is told through a fragmented, epistolary narrative read to the player as they explore an unnamed island in the Hebrides.
The player progresses through Dear Esther by exploring an uninhabited Hebridean island, listening to a series of voiced-over letter fragments to a woman named Esther. The player progresses through Dear Esther by exploring an uninhabited Hebridean island, listening to a series of voiced-over letter fragments to a woman named Esther. At the game's end, the player reaches the radio mast atop the island's peak and climbs a ladder to the top of the tower during a final monologue by the narrator, then jumps off and falls to the shore below. As the player falls, their shadow becomes that of a bird's. The player flies through the island's bay before flying low above an array of paper boats in the water—the letters the narrator wrote to Esther.
Personally i felt the game was a waste of time. There is nothing to do in this game. You just wander through the lonely island with nobody there to help if you are lost. I will bet you will be lost at least twice. Cause there is no definite way to go. There is no map, no weapons, you don't interact with any environment. Story seemed to have some meaning though i had to go through wiki just to see what i have missed. That's the reason i copied the above part from wiki. The game feels creepy and full of candles. I often wondered if there were nobody in the island who the f*** lit the candles? Not only games like this have no scope, they contribute to list of shitty games that some developers produce at the end of the year.
Dear Esther is a first person narrative style of gaming. The game does not follow traditional video game conventions, as it involves minimal interaction from the player and does not require choices to be made nor tasks to be completed. It instead places focus on its story, which is told through a fragmented, epistolary narrative read to the player as they explore an unnamed island in the Hebrides.
The player progresses through Dear Esther by exploring an uninhabited Hebridean island, listening to a series of voiced-over letter fragments to a woman named Esther. The player progresses through Dear Esther by exploring an uninhabited Hebridean island, listening to a series of voiced-over letter fragments to a woman named Esther. At the game's end, the player reaches the radio mast atop the island's peak and climbs a ladder to the top of the tower during a final monologue by the narrator, then jumps off and falls to the shore below. As the player falls, their shadow becomes that of a bird's. The player flies through the island's bay before flying low above an array of paper boats in the water—the letters the narrator wrote to Esther.
It looks beautiful at times |
If this the way the developers see in new direction then i must say the company which publishes them will be in loss for sure. I don't know if this game has brought any profit or compelling light to look in different directions and think differently, we gamers would not love if something like this ever happens again.
+ Story is strong - Nothing to do
+ Game is beautiful inside the caves - Boring
My rating is 3.0...A pathetic game...
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