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Monday 31 December 2012

2012: A year of best gaming sequels and new IP's!!


Hey there gamers!! how r ya??!! How did 2012 fare for you ?? As the year comes to an end, i would like draw and conclude some important events that happened in this spectacular year. Firstly i would like to call this year as "The year of sequels". This year saw some of the best sequels down the line. 
My favorite were :

1. Max Payne 3
2. Far cry 3
3. Mass effect 3
4. Assassin's creed 3
5. Darksiders 2
6. COD Black ops 2
7. Shank 2
8. Witcher 2: Assassin of Kings
9. Torchlight 2
10. Total shogun 2: Fall of samurai
11. Diablo 3
12. Crusaders kings 2
13. Darkness 2
14. Sid meyer's civilization V
15. Guild wars 2
16. Planetside 2
17. Orcs must die 2
18. Sims 3
19. Doom 3
20. Fable 3: The journey
21. Left for dead 2: Cold storm

Well there are many other exciting games which may not be considered as sequels but were very much anticipated and gained world wide whooping response like Hitman absolution after waiting for ages came out this year, and there is The walking dead series which became big hit, bigger hit than TV series i think :P. One cannot miss epic FIFA which releases every year before the year even commences. BTW did u screw around with the police, then you must have definitely played the " Most wanted 2". 

Not only sequels have scored points this year but also some of new IP's have caught the gaming community's attention. 

1. Dishonored
2. Xcom:  Enemy unknown
3. Forza horizon
4. World of warcraft: Mists of pandaria
5. Mark of the ninja
6. Quantum conundrum
7. Inversion
8. Vessel
9. Botanicula
10. Rayman origins
11. Alan wake
12. Dear esther
13. Spec ops : The line
14. Sleeping dogs

The list of awesome games of this year goes on, but due to lack of space i could only fill in the best ones here. Each game in the above list is of different genre and have done very good in the market too. 
Although i wanted to write only sequels and how 2012 has been, on an another thought i would like to give points to certain games in some particular fields. There are as follows: 

Best story : Spec Ops the line




Best co-op Multiplayer: Borderlands 2



Best campaign : Far cry 3




Best graphics : Assassin creed 3



Best puzzle game : Quantum conundrum




Best high octane killing : Darkness 2




Best high octane destruction : Dirt showdown




Best shooter : COD Black ops 2



Best stealth game: Dishonored and Absolution (well its a tie :P)





Best drama series: The walking dead


Best sports game : Fifa 13



Best 2D scrolling game : Mark of the ninja



Best ending sequel : Mass effect 3



Best racing game : Most wanted 2



Best new genre : Sleeping dogs



Best strategy : XCOM : Enemy unknown




Best horror game : Slender man




So these are my choices for their respective fields. What about yours?? Post your comments in the blog's official facebook page Gamesbuzz

Well that's that!! But what will be the use of writing this post without declaring Game of the year ??. :D Well what do you think??? 

And the Gamesbuzz's Game of the year goes to.....

Far cry 3 


Well, what is your game of the year ?? Comment below...:D

Almost forgot...wish you happy new year 2013.. Hoping to play as many awesome games as possible!

Monday 10 December 2012

Assassin's Creed III PC Review


The much awaited game of the year of one of my favorite series is here---Assassin's creed 3! Assassin's creed is a completely different genre of story altogether. I felt it was one of the best assassin games of this year next being absolution. 

AC 3 portrays Connor who is half British and half Mohawk. Born and raised in a tribal village he develops skills required by that of a hunter. The setting of the game dates back to American revolution. Connor with his undeveloped skills seeks help of an old person who helps him to seek revenge of the person who destroyed Connor's village. As the story progresses, much is revealed and questions are answered. The story is perfect balance of convoluted twists and turns and some temporary moments of happiness. 
Naval missions are pretty good!!
Gameplay and design of the game
The gameplay in AC 3 is much more developed than its sequels. The combat is much more deadly and fluid. The combat with the British shows the typical British style of line firing of the target. The player plays many characters in the game. Starting from Haytham to young man Connor the game develops and shows the important events happened in the life of Connor and of the American revolution. Advancing from tree to tree is so fluid as if we were walking on the road. Its really difficult to lose grip and fall down as Connor is fast and agile while travelling through trees. 
These kids are frustrating!! Arrrr...

Connor has arsenal of weapons stuffed in his robes. Way many than the Ezio or Altair  He can dual wield weapons. One can wield hidden blade, sword/Ax, gun, bow while wielding tomahawk on the other hand. But not at the same time. At first i found the gun's reloading time was longer and frustrating but then i understood its a game set in a ancient period where the weapons were not well developed and also its not a shooter game :P. I find the hunting feature introduced as welcoming gesture. But the hunting techniques are as not that well developed. Also the animals don't change tactics to evade. The game does not have any mission which us money to upgrade our weapons or buy new items instead one should rely on hunting and other side missions which produce just sufficient money. 


Improved combat

Desmond missions are too easy. But at the same time frustrating and glitchy. Particularly i hated the ending video and play where we need to find the key for the apple of Eden  There is no objective marker nor a map to set path where we should go.

The game has many glitches. One major glitch is when Connor jumps into cart filled with hay he immediately jumps back out. Which again is frustrating cause when guard finds out optional quest of 'do not get detected' fails. Also i dint like the children who beg as they wont leave you and can be really frustrating if triggered a open conflict. The game presents wide range of enemies starting from the ones who brawl to heavy grenadier with Ax. The game has about 200 species of animals and many missions to gain experience. 

There is lot to do in the game. In leisure time one can simply open and choose homestead missions or thief missions or simply hunt animals and sell their parts for money or help others or attack convoy or just admire the beauty of the game. 

Graphics and sound
Whoa isn't AC 3 a spectacular delight in every way. Those lively environments, animals in forests, live oceans---simply mind blowing  Its better to witness it rather describing it. Sounds play important role in AC 3. Rugged sound of carts, neighing of horses, growling of wolves, all these make us feel as if we are actually in that place.
The seasons change and it really makes difference in the game. Leaves shed in winter and more wolves are present for hunting whereas during sunny season beautiful grow alongside the path. 
Lively town of Boston!!
To sum up, it was a pleasure and its playable again and again. If not for those myriad of glitches and tricky optional quests it comes close to Game of the Year (GOTY). A gorgeous game!! 

+ Improved combat                                  - Many glitches
+ Gorgeous graphics                                    - Tricky optional quests
    and lively environments
+ open world-good for hunting
+ setting of the story
+ Lots of side missions 

My rating is 9/10...





Thursday 15 November 2012

NFS: Most Wanted 2012 PC Review



Most wanted is back and with a bang!! Its tougher, better and cops are more gruesome than ever before. Most wanted has been one of the most anticipated racing games of this year. EA and criterion games work together to bring this awesome game for this year.

Just like in previous most wanted there is no story except we have a set of 10 racers who are known as the most wanted whom we should beat. For first timers the objective is simple- earn speed points and beat the rivals in the most wanted list. The game draws heavily from other franchises developed by EA and criterion games themselves. It is easy to notice the game has close details from NFS: Hot pursuit and burnout paradise. 

The city of Fairhaven is deadly and filled with cops at every corner of the street. The beauty of the Fairhaven simply astounds you. Game developers have this city much more thrilling to explore and more to the racing genre. City is filled with lots of speed cameras, billboards and restricted gates etc smashing which will earn us bounty or speed points (here). 

Each podium unlock certain car part!!

Most wanted is filled with lots and lots of cars.There are different types of cars like muscle, exotic, SUV's etc. Unlike previous most wanted, cars can be found on streets, only we need to find them and its ours. Most wanted allows us to customise our cars. There are different mods possible for example burn nitrous, reinforced chassis, off road tires etc and many more. Only drawback i felt was each time i drive a new car i need to play race specific to the car and install the mods. This happens with every car. There is more to this mods. Each car has certain achievements if on completing them will unlock better mods. Like driving and using burn nitrous for 600s will unlock pro nitrous. 

Unlock pro parts completing these challenges!!


Cops are deadlier than before. There are no such "cool down" locations unlike in its prequel. Either you lose them or get busted. Again which is problem. Cause we get busted we got nothing to lose except the speed points we collected in the pursuit. Cops search the perimeter thoroughly before calling it an "end". By which again we can get caught if you are not paying attention. 


For me gameplay seems tricky topic to discuss. The handling of the cars initially is very bad and can make the person lose interest. I mean even i drive at 10 kmph and collide with oncoming traffic i am directed to cut scene and am showed how i crashed. Seriously @10kmph ?? One major drawback was accumulation of speed points. Whatever you do everything counts as speed points. That is a problem cause we may not be ready to take on a most wanted racer. Also if becomes difficult to race the most wanted we just escalate through the speed points requirements and are left with countless number of races to play.


Most wanted 2012 features a lot of races. There are different types of races like speed run in which a min avg speed is required to maintain, Ambush- where we are thrown at unknown location and told to escape the cops. Each type of car has specific kind of races to be played.

Different races for each car!!
Whatever i say shouldn't bother a true most wanted fan. cause this is the best racing game of series and it only gets better and tougher as you progress. Most wanted 2012 came out with a bang and lives up to its name. A must play...

+ All new cars - Gameplay initially bad
+ Cops are tougher - No more cooldown locations
+ Types of races
+ Lots to do 
+ Visuals are great

My rating is 8.5...


Friday 2 November 2012

LA Noire PC Review



Its unique, its thrilling, its great environments of streets of LA simply spell bounds you. Guys i am talking about the third person shooter LA NOIRE. After playing for a few hours itself the gameplay felt great. This is a unique detective game set in 1947 in LA. The time setting of the game is what makes the game it is.

LA NOIRE is a third person detective/ thriller game set in 1947 in the streets of LA. LA NOIRE is a typical of Rockstar production-an open world game filled with lively environments, buildings and featuring 1947 style cars.Players must investigate crime scenes for clues, follow up leads, and interrogate suspects, and the players' success at these activities will impact how much of the cases' stories are revealed.
MotionScan Tech
I heard the game draws the plot, style and aesthetic elements of film noir which included similar visual styles and themes. The game is known for the tech used in the game for facial expressions. The developers were able to achieve this by using a tech called motion scan, where the actors in the game were real characters in the real world , whose actions were recorded by 32 cameras. Recording from every angle,almost 360, each camera captures the slightest change in expression which is essential for the player as they will have to use that to detect whether the person is lying or not.


Beautiful streets of LA
Graphics 
The environments are lively. Sometimes i even thought twice whether the characters were real. Cause every person in LA is different as if in the real world. Not to exaggerate, but the graphics were bound to be good cause the player need to confirm whether the suspect is lying or not. Developers have done a really good job in making each building different and so real. Coming to the cars...what can i say? The cars in LA are so real and have that classy finish which look exactly similar to the cars in 1947. 

Audio
Audio is key element of LA NOIRE. There's different type of sounds for everything--wrongly accusing, answer the question correctly, when we pick objects to scan etc. Whenever we find a clue the chime sound is played, when we wrongly accuse a different sound is played.
The player has the choice to tick the option to stop the music when all the clues are found. I felt audio makes the game even more exciting. Some missions need creepy music, some need romantic effect,etc. This is how important the audio is in this game.


Finding Clues,eh?

Gameplay
In short i would recommend to play rather than asking my opinion. Not that i don't know how to describe the gameplay but to get the feel of the game one needs to play the game. The game takes place in the year 1947, in the city of Los Angeles, a meticulously planned (both in terms of gameplay and developers) for crime, felony, beauty,glamour, corruption and rife. The player assumes the role of Cole Phelps, a retired marine, who now works for LA PD as a detective. The game starts off with Cole being assigned with traffic desk as a patrolman. The game explains how the read people, find clues, how to go about the investigation, whom to accuse or whom to not. There are about 21 cases to solve. The best part being that each case is different than the other. All the cases are subdivided into four different categories-traffic, homicide, vice and arson. Each category differs from the other. Each case starts with same type of gameplay of briefing with the person in command, finding clues, interrogating possible suspects or neighbours, sometimes fighting some people sometimes just subduing the suspects


Accusing somebody?
Instead of the usual levels the player gets experience after interrogating people which will result in increase in rank. Each level increase rewards the player with an intuition point which eliminates one of the three possible answers(truth,doubt,lie) and gives the clue attached to the question in case of a lie. Instead of missions the game presents different categories of crime possible in LA. Each of the desk has 5-6 cases which the player pairs up with a partner who helps us to find the suspects or clues. In between the cases there will a cut scene showing the war memories of Cole Phelps which in turn unfolds the events of the overall plot/story.



Phelps has a notebook in which he records every clue, writes about the people likely to be involved in the case, general objectives to be followed. Its a useful tool to progress through the game. We need to use the notebook when you accuse someone of lying and need evidence to prove it. 


Sometimes we need to fight to get the evidence
To increase the player's chances to nail down the suspect one can use intuition. Intuition points are earned through experience.Players earn experience by correctly answering the questions, completing the street crimes, capturing landmarks, or reading newspapers. There are about 40 street crimes. I could complete only 12. But still i could achieve rank 17 without that. The game blends investigative elements such as mystery and crime solving, with fast-paced action sequences, including on-foot and car chases, hand-to-hand combat, interrogations and gunfights.


This man is weird-solve the case he praises, screw it up he messes with you
When the player is interrogating suspects and witnesses, the player must listen to the story that they give. The player will be given the option to either believe them, doubt them or accuse them of lying. (If the player accuses them of lying, the player must have evidence to prove that they're lying.) If the player interrogates two people at the police station, the player will be able to decide who to charge with the crime. The captain's attitude will tell if the player charged the right person.
If the player is having trouble completing an action sequence, after three failed attempts, they will have the option to skip past and continue through the narrative. I felt this was good.

Negative aspects
whenever i replay a mission the cut scene cannot be skipped. Sometimes is essential sometimes it is not. At least when replaying a mission we should be able to skip the cut scene. Also the rewarding system is limited. And of course they are usual glitches. 

Lasting appeal
I felt that this game is a must play. I loved this detective side to the game. The overall plot of the game unfolds in the last cases. And the cases are absolutely thrilling and heart racing. The game ends with Cole Phelps dead. This was not expected as usual cause nothing is so easily predictable in this game. Loved every part of the game and every case. The characters in the game are so different. I loved working with fellow partners especially with Roy Earle cause he is bitchy about things and finds the use of threat as a means to spill the answers of the suspects :D . 

My rating is 9.5...

A exciting game and must play game, unique in its own way...
If any other developers want to make a game like this, Rockstar and Team Bondi have set the bar high. Try and beat this...:P

+ I am detective           - Cut scenes cannot be skipped
+ Different gameplay
+ Beautiful streets of LA
+ setting of the game
+ Thriller

9-graphics
9-audio
10-gameplay
9-lasting appeal



Wednesday 31 October 2012

Scarygirl PC Review


It is said that the graphic novel was released before the game released.
Scarygirl is a orphan who has lost her parents. She is adopted by an octopus. 
Scarygirl is a beautiful looking yet bizarre game 2-D rolling game. The game is visually great. The world is pleasingly organic, with distinct and lively environments. Giant blades of grass sway in the breeze, thick weeds choke a path lined with clay, icy stalagmites rise skyward, and fetid pools of swamp water line rock basins. It's a strange world populated by angry animals ranging from frogs and birds to spiders and snakes. Plus, there are lumberjacks who hurl axes or bellow and charge like they're football players. You may find yourself pressing onward just to see how bizarre things get.

Graphics are pleasing. The game portrays 7 main stages each with 3 checkpoints to save. We explore the water, fight the yeti, pick up the mushrooms to scare the ugly spiders etc. This is fun stuff to hear but not to play. Cause our scary girl can't kill spiders with her tendrils, knock deers, fly for a long time.

Although the game has got some story to start with, it doesn't seem so fitting and real. Gameplay is the biggest fall of the game. The controls are sloppy and are difficult to execute. Scarygirl has a hook on one hand and an octopus tendril kind of thing on the other. using this tendril we can fly and move across pits. Sometimes the game has less refresh rate making for frustrating kind of gameplay. Often we need to kill enemies and move on. That's pretty much the game for you. There's a place where this rabbit stays. He teaches us the art of combat which again is sloppy. 

Audio sets the fitting. Audio sets a fitting, if unremarkable, tone and the delightful narrator is a highlight. His deep voice brings to life a number of lines that capture the game's understated humour with the appropriate subtlety. There's a vaguely menacing tone to everything he says, even the bits that sound cheery, which makes it all more interesting than it probably has a right to be.

There's a scope for upgrades in this game. All we need do is collect gems and go to a creature who is fat and ugly cause he sells things. We can the hook to magnet, flier, etc. Each has its own advantages and disadvantages. Also we have vinyls. I would be exaggerating if i said this is great. Cause the upgrades are good but not great. Vinyls are useless. One can hardly notice wearing them. 

I personally feel the game was beautiful and audio was setting the game type but that's pretty much the game can take you. The gameplay should have been better and controls was very sloppy. Took me six hrs to complete and still remember all because of the visuals. 

My rating is 5.0..

+ Great visuals        - Sloppy controls
+ Lively environments        - keep killing and move on..that's all??
+ Audio sets the game        - Gameplay sucks big time

8-visuals
4-controls and gameplay
3-story
6-lasting appeal



Tuesday 16 October 2012

Dishonored PC Review


Dishonored is first person stealth based game set in a hatred and corruption filled city called dunwall. Bestheda studio and Arkane studio have outdone themselves this time creating this magnificent game.


You play as a character called corvo, who was known as lord protector (bodyguard to the empress). You arrive at the city of dunwall which is hostile place filled with corruption and hatred. To add to this misery it is infected with plague too. As the game progresses you meet Emily empress' only daughter who takes us to the empress at the gazebo. After she finishes reading, people in mask come from nowhere attack and kill her. The daughter goes missing. At this point we don't know as to why she got attacked but we are insinuated and charged with the murder of empress. Corvo escapes using the help of loyalists who serve the queen faithfully. Knowing what really happened through admiral Havelock and lord Pendleton we plot plans to eliminate and bring down lord regent who is in charge of dunwall. 

The Empress
The story looks a little silly. We don't know why we need to save the little girl. As if she could save the city of dunwall from plague or fight corruption and eradicate it. Well we need to ask the loyalists for an answer who would say : we are loyal to the queen and we shall save the Emily at once.. silly right? But i particularly liked the setting of time and city of Dunwall. It is filled with lots of f***king rats. 

Stabbing in the throat...osm!! :D
Gameplay is the best i have ever seen. We inherit powers in our left hand and wield weapons on our right. The player has the choice of completely avoiding the enemies using abilities like blink or and kill brutally by swarming rats, choking to death, stabbing knife in throat etc to name a few. The game is played from a first-person perspective and allows the player to tackle a series of assassination missions in a variety of ways, with an emphasis on player choice. The player has the choice of playing stealthily or killing enemies brutally creating huge chaos. A total of 9 completely different missions makes the game more enjoyable. Often we come across barriers which can passed using blink, possessing rat(yuck), removing oil tank from the machine etc. Each mission took me atleast an hour to complete giving me enough time to explore the places. Corvo regenerates health by eating bread, using health potion, drinking champagne. The main idea of the game is complete the missions using stealth. The game features the ability for the player to save anywhere and also includes a checkpoint save system, with both disabled during combat. There are four difficulty levels which affect the effectiveness of health and mana potions, and enemy awareness, damage delivered, and responsiveness. The easy difficulty also enables health regeneration. In any game journal would to follow the story, but here in this game it used for mission objectives, clues, upgrading powers, statistics.

Circle of powers..
Runes or charms help acquire new abilities and powers. Each of the ability is unique in its own way and its becomes difficult to choose the best. We can upgrade the ability to make Corvo more stronger. I particularly liked dark vision, agility, swarming and blink. While blink, dark vision and agility are essential other abilities help Corvo become more dangerous. Actions committed by the player are not judged to be of a good or evil morality, but instead are tracked by a "chaos" system that records how much collateral damage, violent actions and deaths are caused by the player. The game world is modified by how little or much damage is caused, affecting story decisions with an emphasis on not punishing the player or forcing them to choose one style of play over another.

I like when rats target enemies rather than me :P
Stealth is based on occlusion, hiding behind objects and architecture and avoiding the enemies' cone of vision, with lighting also a factor in player visibility. When hiding behind an object, the player can lean around the sides to view the immediate area and eavesdrop, and as long as Corvo's body remains hidden, enemies will not see him. The player can also look through keyholes to gain insight into closed rooms. Enemy AI will respond to sound and can be distracted by the player creating a sound in one place to lure a guard away from their position.
Guards have several states of alertness ranging from normal, to suspicious, aware of the players presence and then actively searching for the player. Remaining concealed from guards eventually reduces the alertness to aware, but it will not return to normal in that particular mission. Enemies communicate their alertness state to their allies, in turn increasing their alertness level.

Gorgeous Visuals
Graphics and visuals are gorgeous at times. I sometimes felt i wish i was in that city. Occasional rats and filth can put you off but you will get used to it. I think this was done to emphasise the brutal plague occurred in the city. I dint find any frame rate lag. Sound is an important part of the game. It modifies accordingly. When i am alone and traversing through tunnels or something it becomes creepy, when i am fighting with enemies music roars increasing your heart rate. Voice acting is also good. 

The story seemed a little out of the track. I felt the story could have been better. Other than that i felt this game could be "Game of the year". One of the best games i have ever played...

My rating is 9.5...Awesome shit ever..:D

+ Original         - Disgusting rats 
+ Deadly way of killing - Story seemed a little off
+ Great visuals
+ Voice acting spot on
+ Gameplay



Monday 15 October 2012

Dear Esther PC Review

Can games work or become a hit without actually having a fight, weapons or rather having to interact with any character other than yourself? Well, one such game is Dear Esther. 

Dear Esther is a first person narrative style of gaming. The game does not follow traditional video game conventions, as it involves minimal interaction from the player and does not require choices to be made nor tasks to be completed. It instead places focus on its story, which is told through a fragmented, epistolary narrative read to the player as they explore an unnamed island in the Hebrides. 



The player progresses through Dear Esther by exploring an uninhabited Hebridean island, listening to a series of voiced-over letter fragments to a woman named Esther. The player progresses through Dear Esther by exploring an uninhabited Hebridean island, listening to a series of voiced-over letter fragments to a woman named Esther. At the game's end, the player reaches the radio mast atop the island's peak and climbs a ladder to the top of the tower during a final monologue by the narrator, then jumps off and falls to the shore below. As the player falls, their shadow becomes that of a bird's. The player flies through the island's bay before flying low above an array of paper boats in the water—the letters the narrator wrote to Esther.
It looks beautiful at times
Personally i felt the game was a waste of time. There is nothing to do in this game. You just wander through the lonely island with nobody there to help if you are lost. I will bet you will be lost at least twice. Cause there is no definite way to go. There is no map, no weapons, you don't interact with any environment. Story seemed to have some meaning though i had to go through wiki just to see what i have missed. That's the reason i copied the above part from wiki. The game feels creepy and full of candles. I often wondered if there were nobody in the island who the f*** lit the candles? Not only games like this have no scope, they contribute to list of shitty games that some developers produce at the end of the year.

If this the way the developers see in new direction then i must say the company which publishes them will be in loss for sure. I don't know if this game has brought any profit or compelling light to look in different directions and think differently, we gamers would not love if something like this ever happens again.

+ Story is strong                                                - Nothing to do
+ Game is beautiful inside the caves                 - Boring 


My rating is 3.0...A pathetic game...