Tuesday 16 October 2012

Dishonored PC Review


Dishonored is first person stealth based game set in a hatred and corruption filled city called dunwall. Bestheda studio and Arkane studio have outdone themselves this time creating this magnificent game.


You play as a character called corvo, who was known as lord protector (bodyguard to the empress). You arrive at the city of dunwall which is hostile place filled with corruption and hatred. To add to this misery it is infected with plague too. As the game progresses you meet Emily empress' only daughter who takes us to the empress at the gazebo. After she finishes reading, people in mask come from nowhere attack and kill her. The daughter goes missing. At this point we don't know as to why she got attacked but we are insinuated and charged with the murder of empress. Corvo escapes using the help of loyalists who serve the queen faithfully. Knowing what really happened through admiral Havelock and lord Pendleton we plot plans to eliminate and bring down lord regent who is in charge of dunwall. 

The Empress
The story looks a little silly. We don't know why we need to save the little girl. As if she could save the city of dunwall from plague or fight corruption and eradicate it. Well we need to ask the loyalists for an answer who would say : we are loyal to the queen and we shall save the Emily at once.. silly right? But i particularly liked the setting of time and city of Dunwall. It is filled with lots of f***king rats. 

Stabbing in the throat...osm!! :D
Gameplay is the best i have ever seen. We inherit powers in our left hand and wield weapons on our right. The player has the choice of completely avoiding the enemies using abilities like blink or and kill brutally by swarming rats, choking to death, stabbing knife in throat etc to name a few. The game is played from a first-person perspective and allows the player to tackle a series of assassination missions in a variety of ways, with an emphasis on player choice. The player has the choice of playing stealthily or killing enemies brutally creating huge chaos. A total of 9 completely different missions makes the game more enjoyable. Often we come across barriers which can passed using blink, possessing rat(yuck), removing oil tank from the machine etc. Each mission took me atleast an hour to complete giving me enough time to explore the places. Corvo regenerates health by eating bread, using health potion, drinking champagne. The main idea of the game is complete the missions using stealth. The game features the ability for the player to save anywhere and also includes a checkpoint save system, with both disabled during combat. There are four difficulty levels which affect the effectiveness of health and mana potions, and enemy awareness, damage delivered, and responsiveness. The easy difficulty also enables health regeneration. In any game journal would to follow the story, but here in this game it used for mission objectives, clues, upgrading powers, statistics.

Circle of powers..
Runes or charms help acquire new abilities and powers. Each of the ability is unique in its own way and its becomes difficult to choose the best. We can upgrade the ability to make Corvo more stronger. I particularly liked dark vision, agility, swarming and blink. While blink, dark vision and agility are essential other abilities help Corvo become more dangerous. Actions committed by the player are not judged to be of a good or evil morality, but instead are tracked by a "chaos" system that records how much collateral damage, violent actions and deaths are caused by the player. The game world is modified by how little or much damage is caused, affecting story decisions with an emphasis on not punishing the player or forcing them to choose one style of play over another.

I like when rats target enemies rather than me :P
Stealth is based on occlusion, hiding behind objects and architecture and avoiding the enemies' cone of vision, with lighting also a factor in player visibility. When hiding behind an object, the player can lean around the sides to view the immediate area and eavesdrop, and as long as Corvo's body remains hidden, enemies will not see him. The player can also look through keyholes to gain insight into closed rooms. Enemy AI will respond to sound and can be distracted by the player creating a sound in one place to lure a guard away from their position.
Guards have several states of alertness ranging from normal, to suspicious, aware of the players presence and then actively searching for the player. Remaining concealed from guards eventually reduces the alertness to aware, but it will not return to normal in that particular mission. Enemies communicate their alertness state to their allies, in turn increasing their alertness level.

Gorgeous Visuals
Graphics and visuals are gorgeous at times. I sometimes felt i wish i was in that city. Occasional rats and filth can put you off but you will get used to it. I think this was done to emphasise the brutal plague occurred in the city. I dint find any frame rate lag. Sound is an important part of the game. It modifies accordingly. When i am alone and traversing through tunnels or something it becomes creepy, when i am fighting with enemies music roars increasing your heart rate. Voice acting is also good. 

The story seemed a little out of the track. I felt the story could have been better. Other than that i felt this game could be "Game of the year". One of the best games i have ever played...

My rating is 9.5...Awesome shit ever..:D

+ Original         - Disgusting rats 
+ Deadly way of killing - Story seemed a little off
+ Great visuals
+ Voice acting spot on
+ Gameplay



0 comments:

Post a Comment