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Wednesday, 31 October 2012

Scarygirl PC Review


It is said that the graphic novel was released before the game released.
Scarygirl is a orphan who has lost her parents. She is adopted by an octopus. 
Scarygirl is a beautiful looking yet bizarre game 2-D rolling game. The game is visually great. The world is pleasingly organic, with distinct and lively environments. Giant blades of grass sway in the breeze, thick weeds choke a path lined with clay, icy stalagmites rise skyward, and fetid pools of swamp water line rock basins. It's a strange world populated by angry animals ranging from frogs and birds to spiders and snakes. Plus, there are lumberjacks who hurl axes or bellow and charge like they're football players. You may find yourself pressing onward just to see how bizarre things get.

Graphics are pleasing. The game portrays 7 main stages each with 3 checkpoints to save. We explore the water, fight the yeti, pick up the mushrooms to scare the ugly spiders etc. This is fun stuff to hear but not to play. Cause our scary girl can't kill spiders with her tendrils, knock deers, fly for a long time.

Although the game has got some story to start with, it doesn't seem so fitting and real. Gameplay is the biggest fall of the game. The controls are sloppy and are difficult to execute. Scarygirl has a hook on one hand and an octopus tendril kind of thing on the other. using this tendril we can fly and move across pits. Sometimes the game has less refresh rate making for frustrating kind of gameplay. Often we need to kill enemies and move on. That's pretty much the game for you. There's a place where this rabbit stays. He teaches us the art of combat which again is sloppy. 

Audio sets the fitting. Audio sets a fitting, if unremarkable, tone and the delightful narrator is a highlight. His deep voice brings to life a number of lines that capture the game's understated humour with the appropriate subtlety. There's a vaguely menacing tone to everything he says, even the bits that sound cheery, which makes it all more interesting than it probably has a right to be.

There's a scope for upgrades in this game. All we need do is collect gems and go to a creature who is fat and ugly cause he sells things. We can the hook to magnet, flier, etc. Each has its own advantages and disadvantages. Also we have vinyls. I would be exaggerating if i said this is great. Cause the upgrades are good but not great. Vinyls are useless. One can hardly notice wearing them. 

I personally feel the game was beautiful and audio was setting the game type but that's pretty much the game can take you. The gameplay should have been better and controls was very sloppy. Took me six hrs to complete and still remember all because of the visuals. 

My rating is 5.0..

+ Great visuals        - Sloppy controls
+ Lively environments        - keep killing and move on..that's all??
+ Audio sets the game        - Gameplay sucks big time

8-visuals
4-controls and gameplay
3-story
6-lasting appeal



Tuesday, 16 October 2012

Dishonored PC Review


Dishonored is first person stealth based game set in a hatred and corruption filled city called dunwall. Bestheda studio and Arkane studio have outdone themselves this time creating this magnificent game.


You play as a character called corvo, who was known as lord protector (bodyguard to the empress). You arrive at the city of dunwall which is hostile place filled with corruption and hatred. To add to this misery it is infected with plague too. As the game progresses you meet Emily empress' only daughter who takes us to the empress at the gazebo. After she finishes reading, people in mask come from nowhere attack and kill her. The daughter goes missing. At this point we don't know as to why she got attacked but we are insinuated and charged with the murder of empress. Corvo escapes using the help of loyalists who serve the queen faithfully. Knowing what really happened through admiral Havelock and lord Pendleton we plot plans to eliminate and bring down lord regent who is in charge of dunwall. 

The Empress
The story looks a little silly. We don't know why we need to save the little girl. As if she could save the city of dunwall from plague or fight corruption and eradicate it. Well we need to ask the loyalists for an answer who would say : we are loyal to the queen and we shall save the Emily at once.. silly right? But i particularly liked the setting of time and city of Dunwall. It is filled with lots of f***king rats. 

Stabbing in the throat...osm!! :D
Gameplay is the best i have ever seen. We inherit powers in our left hand and wield weapons on our right. The player has the choice of completely avoiding the enemies using abilities like blink or and kill brutally by swarming rats, choking to death, stabbing knife in throat etc to name a few. The game is played from a first-person perspective and allows the player to tackle a series of assassination missions in a variety of ways, with an emphasis on player choice. The player has the choice of playing stealthily or killing enemies brutally creating huge chaos. A total of 9 completely different missions makes the game more enjoyable. Often we come across barriers which can passed using blink, possessing rat(yuck), removing oil tank from the machine etc. Each mission took me atleast an hour to complete giving me enough time to explore the places. Corvo regenerates health by eating bread, using health potion, drinking champagne. The main idea of the game is complete the missions using stealth. The game features the ability for the player to save anywhere and also includes a checkpoint save system, with both disabled during combat. There are four difficulty levels which affect the effectiveness of health and mana potions, and enemy awareness, damage delivered, and responsiveness. The easy difficulty also enables health regeneration. In any game journal would to follow the story, but here in this game it used for mission objectives, clues, upgrading powers, statistics.

Circle of powers..
Runes or charms help acquire new abilities and powers. Each of the ability is unique in its own way and its becomes difficult to choose the best. We can upgrade the ability to make Corvo more stronger. I particularly liked dark vision, agility, swarming and blink. While blink, dark vision and agility are essential other abilities help Corvo become more dangerous. Actions committed by the player are not judged to be of a good or evil morality, but instead are tracked by a "chaos" system that records how much collateral damage, violent actions and deaths are caused by the player. The game world is modified by how little or much damage is caused, affecting story decisions with an emphasis on not punishing the player or forcing them to choose one style of play over another.

I like when rats target enemies rather than me :P
Stealth is based on occlusion, hiding behind objects and architecture and avoiding the enemies' cone of vision, with lighting also a factor in player visibility. When hiding behind an object, the player can lean around the sides to view the immediate area and eavesdrop, and as long as Corvo's body remains hidden, enemies will not see him. The player can also look through keyholes to gain insight into closed rooms. Enemy AI will respond to sound and can be distracted by the player creating a sound in one place to lure a guard away from their position.
Guards have several states of alertness ranging from normal, to suspicious, aware of the players presence and then actively searching for the player. Remaining concealed from guards eventually reduces the alertness to aware, but it will not return to normal in that particular mission. Enemies communicate their alertness state to their allies, in turn increasing their alertness level.

Gorgeous Visuals
Graphics and visuals are gorgeous at times. I sometimes felt i wish i was in that city. Occasional rats and filth can put you off but you will get used to it. I think this was done to emphasise the brutal plague occurred in the city. I dint find any frame rate lag. Sound is an important part of the game. It modifies accordingly. When i am alone and traversing through tunnels or something it becomes creepy, when i am fighting with enemies music roars increasing your heart rate. Voice acting is also good. 

The story seemed a little out of the track. I felt the story could have been better. Other than that i felt this game could be "Game of the year". One of the best games i have ever played...

My rating is 9.5...Awesome shit ever..:D

+ Original         - Disgusting rats 
+ Deadly way of killing - Story seemed a little off
+ Great visuals
+ Voice acting spot on
+ Gameplay



Monday, 15 October 2012

Dear Esther PC Review

Can games work or become a hit without actually having a fight, weapons or rather having to interact with any character other than yourself? Well, one such game is Dear Esther. 

Dear Esther is a first person narrative style of gaming. The game does not follow traditional video game conventions, as it involves minimal interaction from the player and does not require choices to be made nor tasks to be completed. It instead places focus on its story, which is told through a fragmented, epistolary narrative read to the player as they explore an unnamed island in the Hebrides. 



The player progresses through Dear Esther by exploring an uninhabited Hebridean island, listening to a series of voiced-over letter fragments to a woman named Esther. The player progresses through Dear Esther by exploring an uninhabited Hebridean island, listening to a series of voiced-over letter fragments to a woman named Esther. At the game's end, the player reaches the radio mast atop the island's peak and climbs a ladder to the top of the tower during a final monologue by the narrator, then jumps off and falls to the shore below. As the player falls, their shadow becomes that of a bird's. The player flies through the island's bay before flying low above an array of paper boats in the water—the letters the narrator wrote to Esther.
It looks beautiful at times
Personally i felt the game was a waste of time. There is nothing to do in this game. You just wander through the lonely island with nobody there to help if you are lost. I will bet you will be lost at least twice. Cause there is no definite way to go. There is no map, no weapons, you don't interact with any environment. Story seemed to have some meaning though i had to go through wiki just to see what i have missed. That's the reason i copied the above part from wiki. The game feels creepy and full of candles. I often wondered if there were nobody in the island who the f*** lit the candles? Not only games like this have no scope, they contribute to list of shitty games that some developers produce at the end of the year.

If this the way the developers see in new direction then i must say the company which publishes them will be in loss for sure. I don't know if this game has brought any profit or compelling light to look in different directions and think differently, we gamers would not love if something like this ever happens again.

+ Story is strong                                                - Nothing to do
+ Game is beautiful inside the caves                 - Boring 


My rating is 3.0...A pathetic game...

Saturday, 6 October 2012

Bad Piggies PC Review


Wow....isn't this the best game ever??

So now we know why piggies were stealing the eggs....hmmm.. 


It all started because of him
Bad piggies is incredible looking game and is love at first sight. The game tells the story from  pigs point of view. Once upon a time when the king pig was travelling through the some forest he sees a telescope. Using the telescope he sees some eggs at the other end. Then he orders his subjects to get the eggs to have them for lunch or something i don't know. :P. They set out to make a map. But only in vain, the map flies away leading them to some mechanical parts.
Then starts the adventure with this cute little pigs. Contrary to the belief, pigs struggle a lot to get the eggs. 


Playing the game is absolute fun. Our objective is simple-land the piggie on the end mark. And its not throwing projectiles here like in angry birds. Here we build contraption or basically anything which leads the pig to the end mark. 


Using boxes, wheels, blowers, helium balloons, and what not, we build some moving vehicle.

So...how do we get stars? The goals are mentioned above the puzzle. Its reaching the end mark for one star- that has to be done for sure :P. The other two stars are obtained as per the objectives- don't use TNT, no wheels etc etc..





Do you think this works ?? 
This game is beautiful from every point of view. Sometimes i just double click the game and leave it at the main menu just to see different vehicles that are made. Also pigs make different expressions according to situations..I should say that this game has been very well planned out. I could learn how aerodynamics work. Come on! There aren't many games in which one can actually learn, play and have fun at the same time. 


Whoa..now that's something..!!
Puzzles become difficult at later stages. Particularly i want to mention the sandbox mode. The objective is to collect all the stars. Believe me...its very difficult. You will be given all the resources- motors, wheels, fans, blowers, balloons etc and many more. It becomes difficult to start for the first time but then once you know where the vehicle is stopping or not working, it becomes easy and so much more fun. Sometimes its fun to watch the piggies blast using TNT. Awesome gameplay....:D.  Here to guide you there is a book which teaches you how to go about in building the vehicle you want to build. Its a perfect addition and addiction. There's always so much to learn. 

For the first time, i could feel the struggle the pigs have to undergo to find the eggs. Till now i was with angry birds. I think i would change to piggies side. Cause its so much fun 'this' side. :D 
This is perfect game and much better improvement till now. 
All i want to say is " Keep calm and steal eggs " 

A perfect 10...

+ Fun is inbuilt
+ Building things
+ Learning aerodynamics ?? :D
+ Pigs are cute
+ Addictive








Wednesday, 3 October 2012

Max Payne 3 PC Review


If u r a max Payne fan, u will love max Payne 3 in every way. Max Payne stills shoot dodges but only this time the gameplay mechanics has improved drastically. The type of recoil and type of reaction you get when different type of gun is used is a beautiful design done by the developers. To write about how i felt about the game the following paragraphs just isn't enough. One needs to play this game to have experience which is refreshing in every way except that the Max Payne still wallows in guilt and trauma.

Set nine years of Mona sax's death, Max Payne enters into Brazil to work for Rodrigo bronco- a big mafia who has a wife named Fabiana and daughter Giovanna. During the first mob fight in the bar where Rodrigo is kidnapped, max payne agrees to work with Raul passos, an old retired CIA agent who worked with max before. Eventually we decide to save the kidnapped. The story has strong ending and is very strong and makes sense. 
Streets of sao paulo
Rockstar took nine years to develop this game-don't know whether to actually match the story in reality or it actually took that much time. But one thing is certain rockstar has worked really hard and this is seen in the gameplay mechanics. PhysX works really great. The graphics and visuals and the typical narration in which the game is explained is changed and look gorgeous. The detailing of the environment the developers put in this game is really paid-off. I could actually see the papers, staplers on the worktable, flying ash etc. All i can say is the game is really gorgeous at times and story telling style is impeccable. The developers chose sao-paulo as the prime place for main of the game. The streets really show the hatred and despair in people. 


Talking about the achievements and collectibles, there is separate tab called grinds which tracks the stats. Though this is like a dossier to see how much we have done, this isn't in any way rewarding. There are also some golden parts of guns to be collected. This also is purely for collecting and not in any way rewarding.  The game has 14 chapters and each chapter takes about 35-40 minutes depending on the type of the mission playing. I could complete the game in 13 hrs and enjoyed every second of the game.  


Environments are very detailed
Dialogues and sound quality is really good. This is apparent from the story telling style which is impeccable. I really loved Max's narration. Story telling is displayed in comic style. 

Though the game has an lasting appeal, the developers have taken really long time. The game has pleasing sense of nostalgia. After i finished the game, i felt the game should have been for some more time. 

Max Payne has suffered beyond reasonable limits. (It's all in the name.) Nine years have passed since the last game in the series, yet little has changed for its long-suffering protagonist, who remains deeply traumatised by the death of his wife and child. ‘Trauma’ is the key word – in Greek, it means ‘wound’, and Max is someone who has never let his fully heal. To move on would be to forget – a betrayal of those he loved – and so instead he chooses to wallow in the past and the pain, with the help of brown liquor and white pills.

Did i say i was satisfied and enjoyed playing every second of the game? Well.....i wasn't completely honest with you people. To start off with the bad points, i have got many. The game has got a lot of glitches. I could literally point out a 100 glitches if only i had space. Sometimes the gun suddenly comes into the air and starts shooting me. I mean what the fuck did i do? Sometimes Da Silva goes off the boat and i stay behind drowning in the water but i don't die. Hmmm...this is bullshit. Also i had to start the game 2-3 times just to get away with the glitch. The people get stuck sometimes and don't die. This is just frustrating. It took nine years to develop and making it so many glitches is really sad and not justified. Because of this very reason i am forced to cut points. Also players aren't at liberty to explore the game. The shoot dodge is sometimes frustrating and max payne doesn't get up he shoot dodges which drains our health. The number of painkillers are just sufficient which is really bad thing sometimes especially when you are sick of dying.

Although the game has numerous flaws, the experience one will have is unforgettable. I am writing 4 weeks after completing the game but i still remember the game story and feel nostalgic. Truly the game is epic. Times change and people change, too; Max Payne isn't the same man by the end of this game that he is at the beginning. It's fitting, then, that the gameplay has also evolved, that Max needs to proceed with a bit more caution than he did in his younger days. They say the more things change, the more they stay the same, and one thing remains true: you can still count on the Max Payne name to deliver some of the most stylish, distinctive, pulse-pounding shooting around.

My rating is 8.5....

+ Great story       - A lot of graphical glitches
+ Awesome visuals - golden parts- not rewarding
+ Detailed environments - Shoot dodge is frustrating sometimes
+ Gameplay is the best i have seen till now
+ Narration style 


Friday, 28 September 2012

Limbo PC Review



What's black and white background with a boy passing through scary forest having a lot of hurdles? Its limbo.
To start off Limbo is an incredible puzzle platform game. You play as a boy who just wakes up in scary forest, who goes searching for something or escapes from the forest. Well, i don't know. I am betting he too doesn't know. Ha ha LOL 

So as you progress you face many hurdles in the form of puzzles. There are easy at first and become increasingly difficult as you reach the end of the game. There are 39 chapters and 1 bonus chapter if you collect all the hidden trophies. I know what you must be thinking. How can i find things in the dark? Well i don't want to spoil the surprise. Play and see !! :D
Its a dangerous world out there
Puzzles get frustrating enough sometimes. Also he becomes difficult to control. Some puzzle are deadly; some are easy enough. 
Some Frustrating puzzles
The visuals are great and depict its night time. To instill horror the sound quality just adds spice to the game. 


Spiders are dumbest of them all. Had fun killing them.
The game starts the boy wandering through the forest. The game's biggest drawback is it doesn't explain as why this is happening. Also the game ends abruptly showing a girl doing something. 

The game is short(4.5 hrs). some puzzles hardly take a minute. BUT again Limbo is an incredible game. Short,crisp, original and consistently brilliant. Though it is short the lasting appeal it leaves is incredible. I heard there is gonna be a sequel. Can't wait....

My rating is 8.5....

+ Black and white visuals   - short (4.5 hrs)
+ Great sound                     - no story
+ Good puzzles                    - becomes frustrating sometimes
+ I think he is cute :P
+ Original



Thursday, 13 September 2012

The Darkness 2 PC Review


I felt like a monster playing this game. I was invincible. Great visuals presented in a graphic novel style and better gameplay mechanics than its prequel and the story being strong definitely makes the game a success project. 

The darkness 2 portrays the lead protagonist Jackie Estacado who in the prequel has lost his girlfriend jenny Ramano, becomes the head the Franchetti crime family. The darkness was brought to his family by his great grandfather. 

The game starts off with Jackie going to restaurant, where he is attacked by the mob. When things go out of hand, The darkness wheedles him to release it. As the story progresses Jackie finds he is being pursued by the organisation led by Angelus for the darkness using the siphon. I have told the story in short. I felt the story was strong and reasonable. Come on it would not be justified if we had to just went on a killing spree of people without any motive. That would be cheap. 


Well, the combat in The Darkness II is vastly superior to that of its predecessor. There are plethora of tactics one can use like conventional weapons, guns, use dragons by slashing the enemies, throwing the objects and by causing environment destruction. The Darkness powers include summoning different types of imp-like "darklings" that can attack foes, using "dark tentacles" to impale foes or break down walls, using "creeping dark" tendrils that sneak along floors, walls, and ceilings to take out foes from a distance, and creating a black hole that sucks anything nearby into it. The dragons on either side are cool and dangerous. They slash through the power boxes, break doors or barriers, and rip the enemies in many possible ways. Each in its way is gruesome and its exciting to kill the enemies in different style when it comes with a reward. 


Dragons are so cool
They also can pick glowing objects and slice and butcher the enemies at a far distance. By tearing an opponent limb from limb you will be able to regenerate health, replenish some of your ammunition, decrease the cool down of tertiary abilities or generate a protective barrier for a short period of time. This is how gruesome the death can be. Better not to keep with Jackie. :P


Simple upgrade system
The unlockables and powers are pretty simple and straightforward. Between battles you will come across ominous purple rifts which give you access to an upgrade wheel interface. Jackie can unlock abilities using the “Essence” (Experience) he’s accumulated from dispatching foes in clever ways. Also there are many relics to collect which give a good boost to the essence.
Each ability if utilised in game can be tremendously useful. You can learn to “channel” the Darkness into your guns and fire off extra powerful shots without expending any ammunition, useful when your clip is already empty but that foe just won’t go down. Another ability allows you to unleash a swarm of insects to temporarily stun opponents and yet another allows you to knock an enemy into the air and freeze them in place for a few moments making them vulnerable to your fire.


Awesome visuals
Sound and voice acting was perfect and adds spice to the story. Visuals are mind blowing. Sometimes the environments looks gorgeous filled with every colour possible to make it feel real. The environments are filled with sharp objects and pots just to make the battle with enemies even more deadly.

The main drawback of the game is its short campaign. While you slowly develop the characters and you feel the story is actually beginning, it ends abruptly. Also one more thing i dint like is that the dragons growl at each other and take some time to be back on the battle while we are being aimed at.


The imp helps Jackie by lunging onto the enemies
Personally i felt the game was awesome but at the expense of the short campaign (6-7hrs). Due to this all the upgrade paths were not unlocked. I am concerned about this cause i want to see a different style of killing altogether. Apart from the short campaign the game looks gorgeous and sound and voice acting being impeccable, 2k games deliver much better first person shooter game than its prequel.

+ good story                               - short campaign
+ great visuals                             - throwing objects doesn't seem
+ sound and voice spot on              to work 
+ multiple ways of killing 
+ dragons are so cool 

My rating is 9.0......



Wednesday, 12 September 2012

The Walking Dead : Starved For Help PC Review


Are you a good decision maker? I am sure in your life you would have faced with tough decisions at least once. Well the same thing can be said about this episode. 

Walking dead episode 2:  Starved for help is less of zombies and more of tough moral decisions we make in the game. The game isn't much different from the first part in terms of gameplay. Its the same linear click and play style. :D which is the essence of the game. But only in the episode we start to realise that the game becomes more bent towards decision making rather than mindless killing of zombies like in left for dead. 

Saved lee's life by sacrificing himself..poor guy
The story starts with lee and group staying in motor inn but with better barricades. People in the group think the place is safer than before. Much to their belief, lee and mark find some walkers attacking a person. Later they meet up with two young people asking for gas in exchange they would provide food. Here's the first tough decision. We don't know these people. Still we need to make decision whether to leave the place or not. I chose to make the deal and decided to check out the farm. The dairy farm is secured with electric fences and can run only on gas. People are seem quite friendly and help the group regroup here to make camp here. 

In exchange for their kindness we decide to secure perimeter by reconnaissance-ing it looking for holes and traps. As we move on lee finds out, bandits are attacking them. Later we are assured a nice dinner. But something goes fishy around the place. Lee finds out that mark is cut brutally and locked in a room who warns us not to eat the food served. The food is actually mark's flesh..how gross can it get? Later we are surrounded and thrown in a room where Mr. Old man starts having heart attack. Remember how i used to hate him from the first episode. I still do but i don't know i decide to save him, making Kenny look bad. Anyway he dies. Too much temper? too bad then. Later we confront the lady of the house and we get to decide whether we need to kill or spare Andy. Which again is big decision only when you play you will understand. 

The game hasn't improved on mechanics but there are lot of options to explore. The decisions made before slowly start affecting this part. Telltale games made the game more of decision making rather than zombie killing spree. The game has presented awesome twist of events leaving the TV series boring. There are complex decisions which i think will drastically change again in the next episode. The problem of cut scene and frame rate dip still exists. 

If i have to say the game has made the story much more exciting and more action oriented and anticipation levels are high for the next episode. Eagerly waiting for the next episode....

My rating is 9.0...



Monday, 10 September 2012

The Walking dead : A New Day PC Review




First of all i must admit that i was sceptical whether i have to play this game or not. But then again i couldn't wait longer. If by any chance i waited any longer i would have missed a beautiful game. 
The walking dead: A New day at first sight seems to be more of zombie killing and moving on..but there more to it than meets the eye. This wonderful artistic style game sucks you in to involve you in the game.

Story: Well if u have read the story in comics the game story is almost the same. I am saying 'almost' because here we have the option to make it "my" zombie book. You will understand this if you play the game. In the story rick grimes an officer comes out of hospital only to find the city is infected with zombies and decides to go to Atlanta which he thinks is safer place than this. He meets up with some people and stays with them before moving on. Almost the same thing happens in the game too. Though i said we can change the story as per our decision. That makes this even more fantastic.

Gameplay: Gameplay is awesome. Here, someone will ask you a question and you'll have a limited time to pick one of four responses. Whatever you decide, you live with. Characters remember what you say and take note of your pronoun usage, demeanour, and so on. While this might simply be someone questioning Lee's story (main character forget to mention that :P) in this episode, Telltale says the way people perceive him is going to drastically affect future episodes. What if your squad finds out you've been lying from the get-go? This makes the game wanna play again and again just to see what decisions turns out to be what response. The brutal killing of zombies is also gruesome experience and exciting.
Decision making-an important part of the game
Graphics and sound: Game is presented with artistic cartoon style just like borderlands, though not very sharp in borderlands, but enough to get going. The voice acting is spot on and makes you involve in the game cause the dialogues express emotional pain and suffering the people are facing. Here's the bad part, camera is shit like in some areas and it is difficult to move your ass sometimes. The limited view makes you wanna look everywhere which is not possible.
Zombies- Gruesome !! yuck..
My story: I have tried playing differently making different choices, saving sometimes Doug sometimes Carley. Sometimes making lee a bad guy sometimes good guy. See its all in the style you wanna play and sometimes just to see how the game turns out to be. Must warn you that this decisions can drastically change in later episodes (so i have heard) lets see. If at all i get a choice of saving Larry and anybody stupid, i will let Larry die..He's a real bastard. Thanks to my loyalty towards Kenny he saved my ass. Due to wonky camera, i couldn't save clementine. I saved Carley cause i think she looks sexy...bye bye Doug he he :P 

The bastard on the right can be real jerk sometimes
Well that's my story. Surprisingly i completed in 2.5 to 3 hrs, which actually put me off. I'd expected more. The game isn't exactly adventurous or action filled entertainer but its great suspense thriller and best decision making game i ever played.  Also after playing i felt like there should be more episodes to this collection of awesome game series..

My rating 8.5...



Wednesday, 5 September 2012

Payday The Heist PC Review



Pay day has been a different experience altogether to me. Robbing banks? Different franchise right? Yes...
Games usually present us to being a good guy in the game but payday is different in that matter cause we are portrayed as a robber. Which is a good thing come on is more fun in being a good guy or bad guy? I am sure you would for being a bad guy.

Different experience or not, the game's biggest problem is explaining itself. Well, we are a team of four set with on a mission to rob banks. But why? Money? Pleasure? Or is it just a habit? Developers should have done something about that. 

The game has a total of 6 banks to rob. Each with a different difficulty level. We get to choose one of the four criminals. I feel the characters aren't given much justice. I mean when somebody gives a choice to choose one from four, obviously one would only choose if they are different or else whats the point? The game too is flawed in this way. After the first mission ends we are then again routed back to same scene to gain some experience points just to upgrade the weapons. SICK. :P

The graphics weren't great but are enough for this game. The missions are usually set in a city. The robbing is very well planned and poses no obstacles as to the scenario can change during when the real robbing takes place. That too is a negative point.


Hostage taking sucks...
Another problem area is hostage taking. If a member of your crew gets captured by the police, you can trade a hostage to them in exchange for your buddy to come back. However, there is no way for you to order hostages to move to another area. You can only tell them to stop and lie down where they are. I’ve had quite a few times where I’ve had one of my cohorts captured. While I had hostages, they were usually in an area where I would have had to fight through dozens of SWAT to get to them in order to make the trade. The bank scenario is one that can be frustrating as that most of the people you can take hostage are in the lobby.


Stupid AI
The AI is dumb and don't do anything that is necessary. Also the police come in hordes and there are not many people in the street or there's anything we can do in the game other than robbing the banks. LOL. Customisation is frustrating and accomplishments are easy to complete. 

Overall, there are good elements in the gameplay, but items such as computer teammate stupid AI, not being able to move hostages, having cops come out of places where they really shouldn’t be, and having to constantly check on drills and saws drags down the gameplay, especially if you’re playing single player.

All i can say is the game could have better. Although it presented a different and new experience in the gaming world. 


My rating is 5.5...